Saurs attack interval (currently 3.7s for comparison most other infantry in the game have 4.4s) - (and yes i think saurs are bit strong for their price currently). Saurs and TG hp nerf (-2HP per model total of -150HP) ROR razadors (+25% missile resit, +25m range)Īncient kroxi (more CB + magical attacks) Krog-gar (give ITP, and on grimloq lower attack interval and +4md) Nerfing perhaps is an overstatement, re-balancing/shifting focus. What do you think still needs nerfing in the LM roster? I dont think there is a tier 3 faction at all, cannot think of any faction thats behind now like it was in previous patches. Nerf markus, black lion, W&R, jezzails and slight LZM nerf and the balance is in really good spot. They might just be the top of 2, but I think they're possibly tier 1. They have a strong and varied roster with an answer for basically everything and the ability to pull some very strong surprise picks.
LZM are basically the same as before: wind blast is mind bendingly overpowered and they can skink priest it up for basically free.
Outriders are straight up nuts, archers are so cheap they're practically free and they still are a solid unit with good damage, LD, and survivability from their decent HP and loose formation. Just the thread of the unit forces a 1 dimensional strategy from most opponents.Įmpire without Markus, LZM, Dwarfs, NorscaĮmpire have many units that are just a little too cost-effective right now. Skaven is still a faction that forces you to prepare for Jezzails and doesn't need to take them, they can prepare for the melee rush they know is coming and outblob you. Jezzails are still just as cancerous as before, though the nerf to plague passive was nice.